Even if a hero has trinkets or quirks that provide an additional 30% Death Blow resistance, resulting in an expected resist of 95% (67% + 30%), it is still capped at 85%.Ī hero will no longer be at Death's Door if they receive at least 1 HP of healing (so that they are no longer at 0 HP). Resistance to Death Blow is limited to a maximum of 85%. Failing this resistance test results in Death. The unmodified base chance of dying from further damage is 33% (due to 67% basic Death Blow resist without any special quirks or trinkets). ![]() While in this state, they will suffer severe stat penalties, plus the hero has to pass a Death Blow resistance test if they take any further damage. P.S.When a hero is reduced to 0 HP, they fall into Death's Door. If you do not like something in this mod, if you think that some effect is too weak or strong or just not needed, please leave a comment. ![]() Solemnity: -100% healing, -100% stress healing Reflection: +3 Spd (instead of stress healing) Self: remove blight, bleed, disease, heal 25% hp, +25% blight and bleed resist (Damage penalty for riposte will not increase, that means if you use Intimidate twice, riposte damage penalty will be -60% (instead of -120%, as it was erlier)) ![]() This is how the abilities now work: (Updated at 14th of December 2018, after new patch and CoM DLC release)Įffect: Push 3 (100/110/120/130/140% base)
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